Game Name: | A Study in Emerald (second edition) | Published Year: | 2015 |
Game Publisher: | Treefrog Games | Player Scale: | 2 – 5 |
Game Designer: | Martin Wallace | Run Time: | 60 mins |
Cthulhu.
Sherlock Holmes.
Neil Gaiman.
Boardgames.
Excited yet? This game is loosely based upon Neil Gaiman’s Hugo Award winning short story A Study in Emerald. In this story we are cast back into 19th Century, but instead of Queen Victoria sitting upon the throne of England, we have a typically Lovecraftian Old-One: Gloriana. In this secret-semi-co-op game, players will either attempt to assassinate the Old Ones (Restorationists) which are now ruling the world, or (as Loyalists) thwart those attempts by first identifying and assassinating those who seek to bring about that change.

A Study in Emerald has a medley of game mechanics and an assortment of custom meeples and cards which are used to guide you through this game of deduction and assassination.
Deck Building - Eight Cities from continental Europe and the UK are repr

The topmost card is revealed and this is the card players can purchase – or if it is a Royal; can then be assassinated. Players begin with a starting deck of ten cards, which they can then use in a variety of ways, but mainly to buy new cards and build their decks.

Hidden Roles – All of the above is done whilst playing as either a Lo

Semi-Co-Op – This is sort of a semi-co-op game, only one player will be the true winner, but; the player with the lowest score will actually drag everyone on their side down five victory points during final scoring. Also, as a Restorationist, you never want your identity revealed, done by either losing all your Sanity tokens – via the Sanity die - or losing all your Agents from the board because that immediately ends the game.
When thinking about this game, and how to review it I’m struck by two phrases which I think sum it up:
Chekhov’s Gun and Rachel’s Trifle.
Anton Chekhov; a playwright and short story writer who is widely known for his instruction to only include “elements” in a story if they are relevant and necessary. Rachel, a character in the nineties TV show FRIENDS once accidentally cooked a Trifle and Cottage pie as one thing.

There are a lot of things going on in this game, a lot, which does lend to the chaotic and confusing theme but not necessarily always in a good way. Each of the in

The artwork is something that can’t be ignored in this game, and much like the game play I feel is much divided. The box, as you would expect has an Old One stomping through/over Victorian London, the board is brilliant, with really detailed hieroglyphics

Ultimately; this game has some good mechanics, the hidden-role-co-op is particularly interesting. The theme and IP is interesting if not fully or as thickly applied as the box cover may lead you to believe. The short runtime (for a game like this) is very short, and the player interaction is really very good. But, you will have to work at this game, you will have to slug through the rulebook and look to FAQs and so on to really understand it, so getting it to the table might not be that easy, or frequent, but when you do, you may well find the experience if not enjoyable, at least interesting.
If this game has piqued your interest act quickly, as Treefrog Games has recently announced that it will be closing its doors for good, which means this game might not be around much longer at a reasonable price.
When it comes to tie-ins, whether books, films or whatever; how closely should it tie-in? Let me know in the comments.
No comments:
Post a Comment