Game Name: | Farsight | Published Year: | 2017 |
Game Publisher: | Braincrack Games | Player Scale: | 2 – 4 |
Game Designer: | Jamie Jolly | Run Time: | 60 mins |
Governments have fallen. States have collapsed. Kings, Presidents, and Emperors have been deposed. The corporations rule now, vying for control of markets, customers, resources and land. What started in the mid twenty-first century as acquisitions and mergers soon became monolithic hostile take-overs; it wasn’t long after, that the hostility spilt from the boardroom and the stock-markets to the streets; to the ruins of the fallen towns and cities. Farsight puts players in control of a small army, made up of general infantry, giant mechanoids and highly skilled specialist soldiers. It is with this force of men and machines that they seek to take control of key battlefield objectives and to do so at any cost.

The game is broken down into four phases: Events, Deployment, Specialist and Battlefield. Event cards are drawn from the Event Deck which can range from unearthing a network of hidden tunnels, to a meteor shower or tornado, and all of which impact the following phases in some way. Deployment, unsurprisingly, is when each player, in turn, adds another unit to the battlefield.


Not to make this game sound like a German car, but it is the mechanical efficiency of
Farsight that makes the game so engaging; so quick out of the box, and to play. Unit types, movement and combat are so uncomplicated and intuitive you won’t be faced with a situation where you don’t know what do to. The “unnecessary” considerations that bog and slow down traditional tabletop wargames have been replaced by no-nonsense board game mechanics, merging these two game formats to create something with both a tactical and strategic depth, but also with a very short set-up, tear-down and run time.
Now, I’m not a fan of dicey games so the fact that this game comes with

one-on-one, two-on-one, or two-on-two, as well as the ability to build customisable armies. The artwork from brian Coughlan, Volkan Kucukemre, and Jakub Vykoukal is top notch and helps transports players visually to the grim and dreary dystopian future. The miniatures (by Toby O’Hara) that will be an optional extra look jaw-droppingly-flippin’ fantastic too. However; the look and lore of Farsight don't transcend from the artwork and graphics into the game, which of the four factions a player chooses having little effect on army build, tactics, or strategy.

Leaving much of the rigmarole usually associated with tabletop war gaming behind, Farsight provides an accessible, engaging and strategic wargame, and it does so quickly, elegantly, and effortlessly. Stunning miniatures and artwork alongside simple mechanics means getting this to the table again and again will be easy and rewarding.
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