Showing posts with label BOARD GAME BASICS. Show all posts
Showing posts with label BOARD GAME BASICS. Show all posts

Monday, 8 May 2017

5 Great Lunch Break Games

Do you remember when you used to run around playing football or some such on your lunch break as a kid?  At some point lunch breaks just became a break in the day to eat, maybe have a chat and catch up on social media, sure they were still ‘fun’ in the loosest possible use of that word – but they weren’t being used to their fullest potential.  Until now.  Now, I play games.

5 Great Lunch Break Games


When looking for lunch break games there are some very specific considerations to take into account, and these are:

  1. Run time: each one of these games easily plays in less than 45 minutes, including set-up and tear down – you still have to eat after all.

  2. Player count, obviously with higher numbers, the runtime goes up, so we kept these to mainly two player games.

  3. Space, unless you’re planning on taking up the big table in the canteen, all of these games fit on a 2 x 2 foot table.

  4. Accessibility, by this I mean the games have to be easy to pick up and understand, we want limited Analysis Paralysis (AP), and rules that are very easy to explain when teaching the game.

  5. Sticky Fingers, whether you’re eating a sandwich, burger, salad or soup you’re going to need to manipulate tokens, cards etc. so games that either has few of these or games that are easily protected.


So in alphabetical order:

7 Wonders Duel - Repos Production


7 Wonders Duel

Antoine Bauza & Bruno Cathala


This is the proper two player variant of 7 Wonders, so if you are a fan of that game, you will no doubt adore this.  With cards laid out in a pyramid fashion, and only some cards initially visible it imitates the draft system from 7 Wonders, but for two and it masterfully brings the level of choice into this game that the two player variant missed.  Each turn players are presented with a simple choice, which card/ability to they want to add to their civilisation, this choice must be carefully measured against what your opponent will want, and what your opponent will be able to do that you can’t.

A fantastically tight and tense game with three very different win conditions that tie together to instil a strategic balance. Of this list, 7 Wonders Duel probably has the most strategic depth, so you’ll probably only fit one game on a lunch break, but like the l’oreal adverts: it’ll be worth it.

Read the full review of 7 Wonders Duel here

Boss Monster – Brotherwise Games


In Play

Johnny O’Neal & Chris O’Neal


Face it; it’s more interesting being the bad guy.  In this NES inspired dungeon themed tableau builder you get to be just that, in spades.  Each player is a Boss Monster at the end of a dungeon that hapless heroes will traverse to try and kill you unless you can squash, skewer, maim and otherwise stop them.  The artwork, gameplay, style is all in the vein of a classic 8-bit side-scrolling computer game.  Even the damn box looks the part – which makes busting this game out to any gamer over thirty, a piece of cake.

Dungeons are built over five cards and are either Trap rooms, or Monster rooms, each of which will have a certain type of treasure.  Treasures attract the different types of hero from the town (a central pool of hero cards).  Bosses need to collect ten souls but have only five Hit Points, which heroes dish out automatically if they ever make it through your not-quite-death-trap dungeon.

Read the full review of Boss Monster here

Downsize – Braincrack Games


Downsize In Play

Lewis Shaw


This is a game about cut-throat corporations trying to maximise profits, and minimise costs, it short they are trying to downsize.  In this very slick and simple hand management game players will be firing (discarding) their employees (cards in their hands) in specifically matched pairs, the varying combination of pairs will grant bonuses such as the Corporate and Investments pairing, which grants access to the two cards from the Returns decks, or a Legal and HR which will force a player to hire another employee.  The aim of this game is not only to have no cards but to have no cards AND have collected the highest value of Returns.  The Market Movements expansion (it comes in the Boardroom Edition) adds, even more, conflict and strategy.

This is a really quick, light game with plenty of out-and-out player interaction.  You’ll need minimum space to play and seats between 2 and 6 players comfortably – the more players, the faster and more vicious the game!

Read the full review of Downsize here

Jaipur – Game Works


Jaipur

Sébastien Pauchon


In the hustle and bustle of Jaipur, two of the wealthiest and most influential traders compete to earn their place in the court of the Maharaja.  To do this they must manage their stock holding, maximise their trading and ultimately reap the largest reward.  This is a swift and deft game with a wonderfully simple economics engine at its heart which makes use of hand management and set collection.  Your seemingly limited choice of two actions opens a wealth of dilemma, trade cards from the market, or sell from your hand.  Naturally, the sooner you sell, the better the market for those goods, so more profit, and the more you sell, again the better, but also what goods you sell is important too.  Not forgetting the camels; you need camels, but having camels isn't getting you money or goods.

A wonderfully simple, quick and deep game, with a very small footprint, brilliantly bright components and compelling game play.

Star Realms – White Wizard Games


Star Realms In Play

Darwin Kastle


In deepest, darkest space there can be only war…and a bit of trade.  This very quick-fire deck building game is a cracking lunch break filler, making use of very simple mechanics and rules.  Cards will add to your Trade ability (allowing you buy new ships and space stations), increase your Authority (Hit Points), or deal damage (…does some damage), some cards do one of these things, some do two, or all three.  Sometimes additional effects are triggered depending on what other cards you already have in play.

The four factions: The Trade Federation, The Blobs, The Star Empire or The Machine Cult, all behave slightly differently, and combinations of these four can be brutally effective at dealing damage, which is the aim of the game.  Yes, the theme is a little slapped on, but the game itself is fun and quick enough to be enjoyed without needing you to believe that you are leading an attack run in an Imperial Fighter.

And that is my list of great lunch break games, what are yours?  Why don’t you share your lunch break games on Twitter using the #LunchBeakGames

Other games that came very highly recommended for this category included:

Deep Sea Adventure

Onitama

Love Letter

Mint Works

Wednesday, 19 April 2017

6 Great Solo Gateway Games

My intention with this article is to make you see, the reader, that there is another aspect to gaming that you might have overlooked or even never thought about. I want to talk about solo gaming.

One of the things I love about this hobby is that is very social, I like to gather around with my friends and get lost in other worlds for a few hours, but sometimes is not possible to get together or sometimes you just need to disconnect. The great thing about solo gaming is that you play whenever you want, and is all about beating the puzzle, because who doesn’t like a good riddle? That moment I arrive home from work, after being in front of a computer screen for 8+ hours, and I sit, open a game’s box to get lost for a time I wouldn’t change it for anything.

When I first got into this hobby, I found that it was difficult to gather friends frequently, but I didn’t think about playing solo. Until on one of those bored days roaming around in BoardGameGeek, I found the 1 Player Guild. They got me interested and I started looking at their lists and experiences playing solo. Everything sounded great, and believe me when I say it still is, I have made lots of friends in that small community that keeps growing strongly every month.

As with everything there is a cup of tea for everybody. There are a few different groups of solo games. I would divide them, theme and mechanics apart, mainly in pure solo games, solo-able games and coop games. Pure solo games are those games that are designed just with the solo player in mind, and there are many more than I thought there would be. In this category I would also put multiplayer games that have a solid solo variant developed. Coop games are usually multiplayer games that are easily played solo managing a couple of hands, and is the exact same game as multiplayer as you always play against the game, is just you taking the decisions. Solo-able games are those multiplayer games, that don’t have a solo variant but with their mechanics is easily played solo and is still a challenge. In my ever-growing collection, I have got a bit of everything, but the common denominator, is that no game that can’t be played solo somehow will make it. I would say that I am a big fan of coop thematic games, though lately I’ve been exploring more into the wargame world.

I’ll start listing a couple of games that are a good starting point into solo gaming. Maybe some of you never thought of soloing one of these games, or maybe you’ve never heard of them, but for me are very good experiences and it will cover different themes, systems and mechanics. One of the things you’re probably going to notice is that most of the games are not easy to win, but I found that if I win regularly to a game I lose interest in it quite soon, so be prepared for some good challenges.

Onirim (2nd edition) – Z-Man Games


By Shadi Torbey


Onirim

This little game was designed as a solo only game, though it has a small variant in the rules to play it 2 players coop.

The basis of the game is that you are caught in your dreams in a labyrinth and you have to find the exit to escape. In order to do that you have to open 8 doors, but nightmares are haunting you, and they are not going to make things easy for you. I found is quite an easy game to pick up, but as said, it’s not easy to master. The mechanics are simple and the wining conditions are straight forward, you have to open the 8 doors before the main deck runs out of cards.

The game plays in about 10/15 minutes and is on the light spectrum. I find the artwork to be very good and fits the thematic of the game. If you get a hold of the second edition it comes with 7 expansions that you can mix in however you want into the base game and each of them adds small mechanics via spells, that let you play with the cards and the main deck and is where the game becomes really interesting.

The good: The game plays fast, it becomes relatively complex adding expansions for a game of its size, it takes very little tablespace and is quite challenging.

The bad: I found that you end up shuffling a lot during the game.

Hostage Negotiator – Van Ryder Games


By A. J. Porfirio


Hostage Negotiator

This game is solo only, and is my go to for a fast rolling dice game.

The basis of the game is that there is a hostage situation and you’re called to deal with it. Your objective is to capture the hostage-taker, and you have to try to save as many hostages as possible. You have cards in your hand that let you deal with the hostage-taker and the situations are solved rolling dice. First you need to know what the demands are and then you need to capture (dead or alive) the hostage-taker before he escapes or before he kills half the hostages.

The game comes with several hostage-takers; each with different background stories and demands that change each situation,  increasing the replay ability of the game. There are more hostage-takers as small expansion packs, that add new mechanics to the game too. It plays in about 20/30 minutes, and although there is quite a bit of luck involved you can try to put the odds in your favour with your actions. The components are good quality and there is quite a lot of game in that small box.

The good: Game plays fast, is very easy to pick up, is very thematic and challenging.

The bad: Some people might find the theme a bit dark, though it gives me the vibes of an 80’s action movie and I love it.

Pandemic – Z-Man Games


By Matt Leacock


Pan In Play

One of the games you most probably hear of and maybe never thought of playing by yourself. This is a full coop-game, and though it doesn’t have specific solo rules (at least in the base game) it is very easy to solo taking up more than one character.

I find it very easy to take on different roles at the same time, the abilities of the different characters are very straightforward and there is very little keep-up between turns.

The basis of the game is that deadly diseases are breaking out all over the world and you need to stop them in order to save humanity. Check out Rory’s review for more in depth game mechanics.

The replayability of the game is very high, with different roles and the variable starting setup. The game solo plays very fast as you follow your own strategy and is also objective oriented (win-lose endgame). One thing I’ve heard people complain before about this game is that they have a player in their group giving orders to everybody, not letting them chose, I’ve never had this problem with my group, but if you do, this is a very good way to solve that problem.

The good: Timeless and very thematic game. Quite challenging and fast to play.

The bad: If you want pure solo rules from the designer you need to get an expansion, though I don’t think is mandatory to enjoy the base game by itself.

Robinson Crusoe: Adventures on the Cursed Island – Portal Games


By Ignacy Trzewiczek


Robinson Crusoe

Another co-op game, but this one has specific solo rules out of the box. This one is not only a very good entry point on solo gaming but is one of my favourite games in my collection.

The game comes with different scenarios, and each of them is very different and makes each game feel different. The base of the game on each scenario is that you need to explore an unknown island for different reasons (you are stranded there, you’re looking for a lost treasure, …), gather resources and survive. All this while trying to accomplish the objective of the scenario in limited number of rounds. At its core is a very thematic eurogame, worker placement and resource management, but with an island that is there to get you. This is quite a strategic game, in that you need to think ahead, as you have limited actions, but with the uncertainty of what is going to happen every round with the events – and here there is a bit of luck involved.

The game runs in about 2 hours and I would say is in the medium weight spectrum. Playing solo you can take the role of one character and get the aid of your dog and Friday, or as a pure co-op you can always try to go managing a couple of roles. I do prefer the lattert, but the game is perfectly playable with just one character. Some of the mechanics of the game are brilliant, components and artwork are great and I love the variety of the different scenarios.

The good: Thematic and very challenging. Replayability is very high.

The bad: Sometimes it can feel unfair, but losing is fun with this game.

Viticulture – Stonemaier Games


By Jamey Stegmaier and Alan Stone


Viticulture

This is a pure eurogame, it has a small deck of cards that will block you out of some spots every turn acting as an opponent. This deck of cards is designed by Morten Monrad Pedersen, and it follows its own design philosophy of the Automa. The Automa concept debuted with Stonemaier games, and with Viticulture specifically, since then they have added automas to their other line of games, and they are brilliant.

The basis of the game is you need to produce wine and sell it scoring victory points. The difference between the solo game and multiplayer game is that in the solo game you’ve got a limited number of rounds to reach the amount of victory points to declare victory. Every season you’ll draw an automa card that will block certain action spots of the season. Simple concept but is challenging to win against the automa. You can also play in different difficulties, which in the hardest ones you’ll need to have a minimum of points in every round or else you lose, this is very challenging and my go to solo game. The automa deck also works with the Tuscany expansion map.

As there are different editions of the game, if you own any of the original kickstarter ones the automa deck comes in the Tuscany expansion. From retail, if you get the essential edition of Viticulture it will come with the automa deck. The game is easy to learn and production quality is very high. The solo games are quite fast, running in around 30/40 minutes.

The good: Challenging, different levels of difficulty and great components.

The bad: If you own one of the old editions you’ll need to get the automa deck in the expansion.

Mage Knight: The Boardgame – WizKids


By Vlaada Chvátil


Mage Knight

I couldn’t finish the list without mentioning this game, that has been in the top solo games list for a very long time. I’ve played this game multiplayer and it was a drag, excellent mechanics, too long and very little to no player interaction at all. Solo game on the other hand, although still a bit long, you don’t have to wait for the other players to think their whole turn for 20 minutes each, and is an awesome experience.

The game comes with just one solo scenario, though the replayability is very high with the random generated maps. I haven’t got bored of this scenario yet, but in BoardGameGeek there are plenty of resources that tell you how to solo any scenario of the game if you want a bit more variety. The basis of the solo scenario is that you are a Mage Knight and your mission is to conquer the cities of this unknown land. In your way you’ll level up, gain artefacts and new powers to deal with greater foes. The game plays with cards and there is very little luck involved, is just you and how can you optimize the best combo with the cards in your hand and as you progress you will be building a more powerful deck of cards to use.

In the solo game, there is a timer that will limit your time every round, though is not very limiting. The game is very challenging by itself. If you enjoy the base game, you might want to add up the Lost Legion expansion, which changes the timer with a moving army you have to defeat. If the base game is good, the Lost Legion expansion as a solo game it brings it to a new level of greatness.

This is probably the heaviest game of the list, and it plays in around 3 to 4 hours for me, maybe with more experience you can end up reducing that time to 2/3 hours. The rules are very clear and is not difficult to play, but there are quite a few exceptions to remember during the whole game, I do still check the rulebook while playing. The learning curve is a bit steep for a new player, but is worth it, and as you play more you’ll see what strategies to follow and it will get easier. Components are good and the cards have great artwork, it comes with painted minis.

The good: Thematic, excellent gameplay, brain-burning puzzle.

The bad: It might be too long for some people. There are small mismatches with the expansions cards and tokens in some editions.

That’s it for the introduction to solo gaming folks!

It was difficult to choose from so many great games but I think I gave a good selection of games available in the market with different mechanics and that make a good entry point to another aspect of this great hobby.

Thanks for reading.

Jesus

Wednesday, 15 February 2017

5 Great Pathway Games

Welcome to Board Game Basics, it’s the part of the site where the focus is on getting started in the hobby of playing table top games.  So, whether you’re looking for a game to buy or play as part of your budding repertoire, or if you’re just looking for some how/what/and why to for some classic’s you may never have experienced, this area is for you.

 

You’ve crossed the threshold of the Gateway Games and you like what you’ve seen, the question however remains; what next?  Here I aim to advise you in making your next great gaming decision in what I’m calling:

5 Great Pathway Games


Pathway games, Level 2 games, Next Step games, call them what you will, but the point is much like the previous post in this series, these are just 5 great games (in no particular order) that are perfect if you are looking for something a little more.  These all have a few key things in common which I think make for great Pathway Games:

  1. These are all ‘Big Titles’ so should be readily available in your Friendly Local Gaming Store (FLGS) or on-line – unlike Gateway Games these probably won’t be on sale in toy and book shops.

  2. Reasonable price tags, these games may be a little bit more expensive than a Gateway Game but won’t cost you much more than £40/£45.

  3. Weight, I don’t mean the of the box, this is the term we used when describing the complexity of the game, these game are all of a low to medium weight, meaning they are a little more complex then Gateway and party games, but it won’t take you hours to go through the rule book, and once you’re playing and in the swing of it, you probably will only need to reference the rule book a handful of times.

  4. The runtime on these games is around that of a good movie, this can climb upwards with more players but one of these games can easily replace “What shall we watch tonight?” moments when you have nothing to do.

  5. Depth (Tim Pinder did a great blog post about this over on the ITB website if you want to know more – it’s well worth a read), although the pieces/components and rules are all very straightforward in these games, getting a lay of the land at any one point (board complexity) and trying to figure out what your opponents or you are going to do next and the ramifications of those choices (strategic complexity) are all a bit higher than in the likes of Pandemic, Splendor etc. which I talked about before.


 

Game One: 7 Wonders


by Antoine Bauza7-wonders

This game has won a lot of awards.  A lot.  And you’ll clearly see this from the box alone.  Once you open it up you’ll be confronted by three decks of cards, some coin tokens, some military tokens and the all-important tableaus, that’s it, it’s a pretty lean game in regards to components.  Your tableau will represent which of the great ancient civilisations you play as, and which of the famous 7 Wonders of the Ancient World you’ll be building.  This game uses a mechanic known as Drafting; each player receives a hand of 7 cards and you’ll pick one to keep and pass the rest along to your neighbour.  This creates a fantastic dynamic, because obviously you don’t want to hand them anything they are really going to want or need, but you also still need to take a card that you want or need.  And then, of course, you have to think about the cards they’ll pass on to their neighbour.  What’s more is that this all happens simultaneously, which means once you’ve got the hang of the game, they go pretty quickly.

Read the full review here.

Game Two: Imperial Settlers


imperial-settlersby Ignacy Trzewiczek

In this game players become one of four ancient civilisations or Factions; Barbarians, Japanese, Egyptian or Roman, and having discovered a new land with abundant resources you’ll set out to build your kingdom up to be crowned the winner if you have the biggest and best civilisation at the end of five rounds. This is a beautiful looking game with great artwork and lots of attention into the playing pieces, small little apples for food, little wooden logs for wood and so on, making just handling this game a delight.  Added to the beautiful appearance of this game, at its core it is pretty simple.  Lightly balancing a few different mechanics from card drafting, worker placement and engine building, giving relatively new games a taster of all of these elements, and it does all of these things whilst allowing some serious strategic depth. With a large deck of Core Location cards, and a decent sized deck for each of the very different Factions (which all play very differently) and even a solo player and campaign mode, this is a great game to check out.

Game Three: Isle of Skye: From Chieftain to King


by Andreas Pelikan & Alexander Pfisterisle-of-skye

This game is pretty new, arriving on store shelves in 2015 and then going on to pick up numerous prestigious awards including the Kennerspiel des Jahres (which is basically the Gamer’s Game of the Year award in the board game equivalent of the Oscars).  In this game, you are a clan leader striving for ruling all the islands of the Scottish archipelago.  To do this you’ll be placing tiles to create your map, but of course you’ll have to pay, and you can also buy your opponents tiles too, likewise, they can buy yours so you have to be prepared to pay more than any of you rival chieftains.

The winner is the chief who score the most victory points, and this is one of the great things about this game, the scoring conditions use four of sixteen ‘Scoring Tiles’, which depending on their order, and what they are, completely change the way around, and indeed a game is played.  This leads to a fantastically high rate of replay-ability (and for less than £30) making it a sound choice for any game shelf.

Game Four: Lords of Waterdeep


lords-of-waterdeepby Peter Lee & Rodney Thompson

This is a big game, with a big box and with lots of pieces of cardboard that need to be popped and double popped (you’ll see what I mean), lots of cards, and plenty of meeples.  In this game, you take on the role of a hidden Lord of the city. You will use your limited pool of agents in a Worker Placement system to recruit rogues, adventurers and so forth to take on difficult and dangerous Quests to help further your advancement and power.  You’ll construct Buildings to increase a number of places your agents can go, you’ll take Intrigue cards to hopefully smite your opponents all the while completing Quests which ideally align with your secret Role to give you a great big surprise victory point boost at the end.  With lots of player-on-player interaction and a host of different Buildings, Quests, Intrigue and Role cards; no two games will ever be the same.  If you’re a fan of Dudgeons & Dragons you’ll get a real kick out of this tie-in, and if not; you’ve got a great game on your shelf.

Read the full review here.

Game Five: Small World


by Philippe Keyaertssmall-world

Another award winning game –As d'Or Jeu de l'Année Prix du Jury (or Golden Ace Jurry’s award), amongst many others.  This is probably the most outwardly competitive game on this list, with a high level of Player-Versus-Player, it is a strategy battle game, where players will choose one of five available Fantasy Race (each with a unique Trait) and Power combos (the Race and Power cards are shuffled each game creating different mixes and combinations with every play).  Play then commences by invading the Regions of the map until players are Conquering one another and vying for dominance and Victory Points.  A key feature of this game though comes down to when you make the decision to resign your race to the history books and pick a new Race/Power combo to once again Conquer Regions and let slip the Flying Dwarves of war!

This game scales nicely between two and five players, as always the more player you have the frantic the game will be, and this game has a lot of replay-ability with Race/Power combinations keeping it a mainstay on any gaming shelf/cupboard.

Read th efull review here.

And that’s it.  If you're unsure about any of these games, or just want to know more then get down to you friendly, local gaming store and pick one up, or if you’re lucky enough, sit down and play (and a thank you here for Tim and Jean from the Games Den in Leamington Spa for helping me come up with this list)

Think I’ve missed one or five?  Let me know .

Thanks for reading folks

Tuesday, 7 February 2017

5 Great Gateway Games

 

5 Games that are just great if you’re starting out.


 I’m not one for doing top ten lists and the like, because it’s all very subjective, and tastes change, and my tastes aren’t going to be your tastes and so.  So what follows is in no particular order (in fact there is a good chance that one of these games is what drew you into the hobby in the first place).  As the title suggests this is just a list of 5 games to check out, they all have a few key things in common:

  1. As rules go, they are pretty easy – if you’ve come from the likes of Monopoly, Trivial Pursuit etc. there will be an adjustment process, but the rules are pretty straight forward to get your head around.

  2. These are big titles, so you should be able to pick these up in every gaming store, online, and in some good bookstores and toy shops even (actually one of these; No#5 isn’t quite as big as the others…yet).

  3. They are all very reasonably priced, you’ll be paying around £30 for one of these (less on auction sites any you’ll find plenty of these game on these)

  4. Playing time, just to warn you some tabletop games can take a few hours to play, these won’t. You should make it through any one of these in under an hour.

  5. Player count, these games are decent games when playing just two players, but also with 3 or 4 (or even 5, and in the case of one game, up to 7) people, also all of these are suitable for younger gamers.

  6. You’ll also find most of these games on every top X list of games for new gamers.


 

Each game listed here has a link to the boardgamegeek.com website which is the internet mecca for table top gamers.  If you want more information, or just to see some of the awards these games have won, or even just to look at some pictures just click on the link, just remember to come back and finish reading the article.

Game One: Pandemic

By Matt Leacock (there are a few versions of this game available these days, but you want just plain ol’ Pandemic)

pandemicThis is the game that got me hooked one winter night back in 2010.  After playing, we immediately wanted to play again.  And again.  To this day I will gladly, happily take this from my shelf and have another go – just on a slightly higher difficulty setting (that’s right, just like video games, some board games have difficulty settings now too).  This game has the players acting as agents from the Centers for Disease Control and Prevention (or the CDC), as they rapidly travel from city to city curing 4 deadly diseases that threaten all of humanity. (If you’ll be playing this with younger gamers there is no death or any other gruesomeness, it’s all done in a very abstract way, so it won’t cause nightmares).

This game does something that you’ve probably never encountered before: it’s co-operative, which means that it all the players versus the game itself.  You’ll either win or lose as a team. No more tables being flipped, no players sulking because they are falling behind.  None of that.  This game is also very dramatic and is full of surprises.  The tension about revealing an epidemic card can, and at some point will make you hold your breath.

The mechanics: in a nutshell, you are set collecting; trying to gather 5 cards of the same colour, and your trying to do this four times, once for each of the diseases.  It is nowhere near as easy as that sounds and is tremendous fun.

Read the full review here

Game Two: Catan

By Klaus Teuber (sometimes called Settlers, or Settlers of Catan; if you are so inclined there is a Star Trek Version too)

This game is generally considered to be the game that broke the industry into the catanmainstream and it’s easy to see why with sales in excess of 18 million copies worldwide (fascinating article in the New Yorker here about the designer) since its release in 1995.

This game is one that came to the table a lot when I was starting out, and as I have spread the good-board-game-word, it has become a regularly requested game.  The board is modular (it changes every time you play), and the player interaction is very high; lots of bartering and haggling, it even uses a set of dice so you won’t feel completely out of your depth in new-gaming-land.

The premise is simple; each player takes on the role of a mayor type who is trying to build the biggest and best civilisation on the island of Catan.  To do this you’ll need to build villages, roads and up to cities, each of which requires different resources like stone, brick, wood etc. You’ll collect these resources from one of the tiles that make up the game board providing that you have a settlement on one of the hex’s 6 corners and its number is what has just been rolled.

A little note: this game requires at least 3 people to play, sure you can play it 2 player but it doesn’t come into its own until there is a third person at the table.

Read the full review here.

Game Three: Splendor
By Marc André.

This game has the shortest running time on this list and is also the cheapest at around £20.  It is also one of the youngsplendorest games on the list and is great.  This game is a very regular feature in my house, with its short set up and run time this comes to the table when you have an itch that can only be scratched by a good game, but not loads of time.  The rules are simple and the gameplay is, as the theme would suggest; elegant.

This game has each player as a jewel/gem merchant in Renaissance Europe, who are vying for control of gem mines, transportation and stores from which to sell their wares, all of these are all beautifully represented on three decks of cards (Levels one, two and three).  This is a resource management (where the gems are the resource) and a set collection game (sets of a resource are usually very good) where players are trying to gain Prestige, as soon as a player reaches a Prestige score of 15 the game ends.  Unlike Catan and Pandemic, there is no direct player conflict, it’s all done indirectly, by which I mean every player keeps all their cards face up on the table, so you can see what they’ve got and work out what they are trying to do.

Game Four: Ticket to Ride

By Alan R. Moon (there are a host of these; Europe, UK, Asia, India and so on, any of these is worthy of space on your gaming shelf).ticket-to-ride

This is another multi-million selling game that you can pick up in pretty much any shop that sells anything remotely similar to games, like jigsaws.  It’s everywhere.  And rightly so, it’s a cracking game that again is really simple to learn and fun to play.  The board will take up quite a bit of space on your table, as a game about traversing all of North America should.  All you have to do in this game is complete the routes indicated on your tickets (you’ll get three at the beginning of the game), let’s say: connect Miami to New York.  Easy, you just have to gather the right number of coloured cards for the route you want to take.  This game is so very simple and it is brilliant in its simplicity.  Player interaction is low, sometimes you’ll end up racing for the best/easiest route to a certain city, but that is part of this game’s charm.

Game Five: Mysterium

mysteriumBy Oleksandr Nevskiy and Oleg Sidorenko

This game is the one that won’t appear on most people’s list of great games for beginners, and I don’t know why.  It is very accessible (most people say “Oh, it’s like Cluedo then? When I explain the rules), it's very simple (after all; it is a little bit like Cluedo), it has a boatload of player interaction and it is so much fun.  Even after the game, you’ll be discussing it.  However; although this game can be played by just 2 people (as I and the Mrs often play it) it really is best with more.  In fact, this is a perfect after dinner game.

This is another co-operative game, where players are all working together to solve the mystery of who committed the murder, where and with what (yes, yes, I know, it sounds like Cluedo).  But the difference and the big twist here is that one of the players is the ghost of the departed victim who is not allowed to speak for the duration of the game and can only communicate to the other player’s (the mediums) by giving them beautifully designed abstract dream cards.  This game is stunningly beautiful, particularly the tarot-sized dream cards.

And that's it.  If you only ever play these games you will have a great time, and if you've missed one or two of these get down to you friendly, local gaming store and pick one up, or if you're lucky enough, sit down and play.

Think I've missed one or five?  Let me know.

 

Thanks for reading folks