Game Name: | Steampunk Rally | Published Year: | 2015 |
Game Publisher: | Roxley Games | Player Scale: | 2 - 8 |
Game Designer: | Orin Bishop | Run Time: | 45 – 60 mins |
The greatest scientific minds have converged across time and space in a bid to discover who the best inventor of all time is; naturally, the only way to truly compare scientific achievement is to have them all build giant steampunk engines and race around the Alps. How else would you compare the contributions of Marie Curie, Elijah J McCoy, and Nikola Tesla?
This is an engine-building, card-drafting race game; meaning you’ll draft one card from each of the four decks, pick one and pass the remainder on to the adjacent player. You can then use

These dice are then used to engage parts of your machine, some components will require high rolls, some will allow multiple engagements if you apply multiple dice. Now, obviously; the aim of your machine is to generally move forward, towards that distant chequered finishing line, but you’ll also want it to reinforce itself, to protect against that notoriously difficult Alpine terrain, and possibly generate more Power or Cogs. If you don’t vent frequently enough you’ll soon discover that you have no open slots for all the dice you’ve just generated, and if you take too much damage, parts of your engine will fall off and you could even spectacularly explode!

This game wants you to build great big, hulking machine monstrosities to traverse the extremely treacherous terrain. It wants you to have fun with rolling loads of dice, which in turn make you roll more dice, and turn the spinner and gain cogs etc.; which is great, but if you

With a racing game one would expect a huge amount of player interaction; jockeying for positions, overtaking, shortcuts, and with a cartoon steampunk finish, you’d expect to see silly weapons, bombs, claws, trip-wires, rudimental electrical attacks and lasers etc. Of course you would, it’s a game about a race, between you and your friends/rivals; in fact, if you thought Mario Kart the board game, but with steampunk inventors instead of Italian plumbers, you and I would have had the same thought. And we would both be wrong. Very wrong. For

The artwork in this game is really quite lovely; provided by Lina Cossette and David Forest. Wonderful caricatures of some of the world’s most famous and recognisable scientific minds, all with a steampunk glaze –Marie Curie has a bionic arm for example. Each of the component cards has been crafted with great attention to detail and captures the theme and tone of this game brilliantly. The standees could have been replaced by plastic models to match the colours and machine of the cockpit cards, but that would have been less amazing art on the board and driven the price up.
One thing I really like about this game, and it is something Orin Bishop and the Roxley team should be praised and lauded for is their efforts in creating a rich and diverse player-scape. It would have been all-too-easy to focus on white, European, male inventors/scientists but there is a large and diverse selection to choose from in this game. If you want to play this game to have fun and build a giant machine that creates and spends power almost perpetually; you probably won’t win. And if you play this game to win and get the furthest past the finish line, you probably won’t have had much fun.
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